﻿using UnityEngine;
using System.Collections;

public class ServerBean {

	public static ServerBean getBean(){
		return new ServerBean();
	}

	public int sId; // zu id 
	public string sName;// zu name 
	public string sImg;// zu img 
	public int tId;// fen id 
	public string tName;
	public string tImg;
	public string tIp;
	public int tPort;
	public int tPort2;
	public ServerBean[] tServer;
	

}
